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Minecraft mob renders

The mob renderer draws 12 mobs from the same URL shape as the player renderer: one GET, one PNG, transparent background, no key. Pick a mob for its poses, its variants and the URL that produced each image.

https://skinrender.dev/render/mob/{mob}/body

The URL

A mob render is addressed by name rather than by UUID, because a mob is not a person: there is no profile to look up and nothing to resolve, so the image is produced from the URL alone.

text
https://skinrender.dev/render/mob/creeper/body
https://skinrender.dev/render/mob/creeper/head

The second segment is the render type: body or head. Both may end in .png for the places that only accept a URL that looks like an image file. Every mob answers to pose=default and pose=walk; beyond those two the names are the mob's own, and so are its variants — between them the 12 mobs here have 15 distinct pose names and 28 variants.

Everything else is the parameter set you already know from the skin renderer: size, bg, yaw, pitch, fov, zoom, crop, shadow and the rest behave exactly as they do on a player render. The mob endpoint reference lists which parameters are shared and which belong to the mob, and the mob renderer guide walks through the common uses.

What a mob PNG is for

The same things a player render is for, mostly: a server's website listing what spawns where, a wiki page, a Discord bot answering a lookup, a shop icon, a spawner card in a plugin's web panel. Because the image is a plain PNG with a transparent background and permissive CORS headers, it drops into an <img> tag, a canvas, a Markdown file or a Discord embed with no processing in between.

Mob renders never change once made, so they are served with a year-long immutable cache and an ETag. Store the URL, not the file.

Every mob by name

  • Creeper: The one that hisses. Four stubby legs, no arms, and that face.
  • Zombie: Arms out, knees stiff and the shirt still on: the mob everyone meets first.
  • Skeleton: Bare bones on two thin legs, standing as if the bow were still in its hands.
  • Spider: Eight legs, eight eyes and a body low enough to fit under a slab.
  • Enderman: Nearly three blocks of black limbs with two eyes burning at the top.
  • Slime: A cube of translucent green jelly with a smaller, sadder cube set inside it.
  • Pig: Snout, four trotters and an optional saddle. The friendliest render on the site.
  • Cow: Patched hide, stubby horns and a heavy walk. The mooshroom variant comes with spots.
  • Sheep: A fleece on four legs, dyed or freshly sheared, with a face poking out of the wool.
  • Chicken: Orange beak, red wattle and two wings that never quite get it off the ground.
  • Wolf: Grey fur, white muzzle and a tail that tells you exactly how the meeting is going.
  • Villager: Brown robe, folded arms and the biggest nose in the game. Hmm.

Frequently asked questions

How do I get a Minecraft mob as a PNG?

Request https://skinrender.dev/render/mob/<mob>/body. The response is a PNG on a transparent background. Swap body for head to get the head alone, and add size= for any height from 8 to 1024 pixels.

Which mobs can be rendered?

Every one on this page, 12 of them today. Each has a page of its own with every pose and variant rendered live, a side profile, and the model's size in pixels and blocks. An unknown name answers 404 with the list of the ones that exist, so you never have to guess.

Can I render a mob from the side, or from any other angle?

Yes. yaw turns the camera round the mob and pitch tips it: https://skinrender.dev/render/mob/creeper/body?yaw=90&pitch=0 is a flat side profile, yaw=0 the front and yaw=180 the back. Every angle works with every pose.

Are the mob renders the same API as the skin renders?

Yes. Same rasteriser, same camera, same output parameters; only the subject changes. A URL you already build for a player works on a mob once the path is swapped, apart from the parameters that describe a skin (layers, capes, fallbacks), which a mob has none of.

Do mob renders need an API key?

No. There is no key, no account and no signup anywhere on this site. Put the URL in an <img> tag and you are done.

Where do the models come from?

They are written for this project — geometry and texture built in code, one file per mob — rather than extracted from the game. Skin Render is not affiliated with Mojang or Microsoft, and Minecraft is a trademark of Mojang AB.