Minecraft mob renders
The mob renderer draws 12 mobs from the same URL shape as the player renderer: one GET, one PNG, transparent background, no key. Pick a mob for its poses, its variants and the URL that produced each image.
-
Creeper
The one that hisses. Four stubby legs, no arms, and that face.
4 poses, 2 variants, 1.63 blocks tall ·
/creeper -
Zombie
Arms out, knees stiff and the shirt still on: the mob everyone meets first.
4 poses, 3 variants, 2 blocks tall ·
/zombie -
Skeleton
Bare bones on two thin legs, standing as if the bow were still in its hands.
4 poses, 2 variants, 2 blocks tall ·
/skeleton -
Spider
Eight legs, eight eyes and a body low enough to fit under a slab.
4 poses, 2 variants, 0.79 blocks tall ·
/spider -
Enderman
Nearly three blocks of black limbs with two eyes burning at the top.
4 poses, 2 variants, 2.88 blocks tall ·
/enderman -
Slime
A cube of translucent green jelly with a smaller, sadder cube set inside it.
4 poses, 2 variants, 0.75 blocks tall ·
/slime -
Pig
Snout, four trotters and an optional saddle. The friendliest render on the site.
4 poses, 2 variants, 1 block tall ·
/pig -
Cow
Patched hide, stubby horns and a heavy walk. The mooshroom variant comes with spots.
4 poses, 2 variants, 1.63 blocks tall ·
/cow -
Sheep
A fleece on four legs, dyed or freshly sheared, with a face poking out of the wool.
4 poses, 4 variants, 1.41 blocks tall ·
/sheep -
Chicken
Orange beak, red wattle and two wings that never quite get it off the ground.
3 poses, 2 variants, 0.94 blocks tall ·
/chicken -
Wolf
Grey fur, white muzzle and a tail that tells you exactly how the meeting is going.
4 poses, 3 variants, 0.97 blocks tall ·
/wolf -
Villager
Brown robe, folded arms and the biggest nose in the game. Hmm.
4 poses, 2 variants, 2.13 blocks tall ·
/villager
The URL
A mob render is addressed by name rather than by UUID, because a mob is not a person: there is no profile to look up and nothing to resolve, so the image is produced from the URL alone.
https://skinrender.dev/render/mob/creeper/body
https://skinrender.dev/render/mob/creeper/head
The second segment is the render type: body or head.
Both may end in .png for the places that only accept a URL that looks like an image file. Every mob
answers to pose=default and pose=walk; beyond those two the names are the mob's own, and
so are its variants — between them the 12 mobs here have 15 distinct pose names and 28 variants.
Everything else is the parameter set you already know from the skin renderer:
size, bg, yaw, pitch, fov, zoom,
crop, shadow and the rest behave exactly as they do on a player render. The
mob endpoint reference lists which parameters are shared and which belong to the mob, and
the mob renderer guide walks through the common uses.
What a mob PNG is for
The same things a player render is for, mostly: a server's website listing what spawns where, a wiki page, a
Discord bot answering a lookup, a shop icon, a spawner card in a plugin's web panel. Because the image is a plain
PNG with a transparent background and permissive CORS headers, it drops into an <img> tag, a
canvas, a Markdown file or a Discord embed with no processing in between.
Mob renders never change once made, so they are served with a year-long immutable cache and an ETag.
Store the URL, not the file.
Every mob by name
- Creeper: The one that hisses. Four stubby legs, no arms, and that face.
- Zombie: Arms out, knees stiff and the shirt still on: the mob everyone meets first.
- Skeleton: Bare bones on two thin legs, standing as if the bow were still in its hands.
- Spider: Eight legs, eight eyes and a body low enough to fit under a slab.
- Enderman: Nearly three blocks of black limbs with two eyes burning at the top.
- Slime: A cube of translucent green jelly with a smaller, sadder cube set inside it.
- Pig: Snout, four trotters and an optional saddle. The friendliest render on the site.
- Cow: Patched hide, stubby horns and a heavy walk. The mooshroom variant comes with spots.
- Sheep: A fleece on four legs, dyed or freshly sheared, with a face poking out of the wool.
- Chicken: Orange beak, red wattle and two wings that never quite get it off the ground.
- Wolf: Grey fur, white muzzle and a tail that tells you exactly how the meeting is going.
- Villager: Brown robe, folded arms and the biggest nose in the game. Hmm.
Frequently asked questions
How do I get a Minecraft mob as a PNG?
Request https://skinrender.dev/render/mob/<mob>/body. The response is a PNG on a transparent background. Swap body for head to get the head alone, and add size= for any height from 8 to 1024 pixels.
Which mobs can be rendered?
Every one on this page, 12 of them today. Each has a page of its own with every pose and variant rendered live, a side profile, and the model's size in pixels and blocks. An unknown name answers 404 with the list of the ones that exist, so you never have to guess.
Can I render a mob from the side, or from any other angle?
Yes. yaw turns the camera round the mob and pitch tips it: https://skinrender.dev/render/mob/creeper/body?yaw=90&pitch=0 is a flat side profile, yaw=0 the front and yaw=180 the back. Every angle works with every pose.
Are the mob renders the same API as the skin renders?
Yes. Same rasteriser, same camera, same output parameters; only the subject changes. A URL you already build for a player works on a mob once the path is swapped, apart from the parameters that describe a skin (layers, capes, fallbacks), which a mob has none of.
Do mob renders need an API key?
No. There is no key, no account and no signup anywhere on this site. Put the URL in an <img> tag and you are done.
Where do the models come from?
They are written for this project — geometry and texture built in code, one file per mob — rather than extracted from the game. Skin Render is not affiliated with Mojang or Microsoft, and Minecraft is a trademark of Mojang AB.